un très bon court métrage de SF que je poste sur mon FB et ici parce que je le connaissais pas :
http://www.syfy.fr/news/focus-sur-uncanny-valley-le-superbe-court-metrage-de-science-fiction-bientot-adapte-en-long-metrage
Modérateur: Modérateurs
Dans nos échanges de mails, le prétendu attaché de presse de la campagne, un certain Samir al-Azrad, répète consciencieusement le message du dossier de presse qu’il colle en pièce jointe :
« Non, cette candidature n’est pas une blague. »
BoB a écrit:Visiblement, le journaliste n'a pas tiqué au nom de l'attaché de presse...encore un qui n'a pas fait ses devoirs :)
Visual effects artist seccovan turned a handful of old photos from pre-war New York (and a few from Washington D.C.) and turned them into stunning animated works of art.
The final product is so flawless that if you told us we were looking out a window at 1930's New York we would just smile and nod.
On ne l’avait plus revu depuis sa dernière grande défaite en Mordor. Et personne ne s’attendait à le revoir un jour sur le devant de la scène. Ce coup de théâtre a donc fait beaucoup de bruit!
En effet c’est ce mardi matin, lors d’une conférence de presse en son fief de Minas-Morgul, que le Seigneur des Ténèbres est à nouveau sorti de l’ombre.
Rappelez-vous, il y a quelques décennies, Sauron avait été battu à plate-couture par une alliance improbable d’Humains et d’Elfes. Suite à quoi il avait renoncé à toute activité politique et s’était exilé dans les bois.
« Avant, j’étais un seigneur Bling-bling et maléfique. Mais aujourd’hui je ne cours plus après la gloire et les bagues en Or, j’ai changé » -Déclare-t-il avant de ponctuer par ceci :« C’est donc avec fierté et confiance que je vous annonce mon retour en Terre du Milieu ».
Mark Witton [is a] Palaeontologist and palaeoartist, based at the University of Portsmouth and specialising in flying reptiles.
Inmates at a Colorado's maximum security prison use Dungeons & Dragons to collaborate and exercise their creativity... all without dice.
From the mighty Leman Russ and Horus Lupercal to Chaos Warriors and the Sisters of Silence, Warhammer features an abundance of characters who wear what appear to be animal pelts, which just doesn’t add up.
The grimdark, battle-hardened warriors are known for their martial prowess – but wearing the skins of dead animals doesn’t take any skill.
Indeed, nothing on the bloody battlefields of Warhammer’s conflict-ravaged universe could match the terrible reality that foxes, minks, rabbits, and other living beings experience at the hands of the fur trade. Those killed for their fur typically first endure a bleak life inside a tiny, filthy wire cage before being electrocuted, drowned, or even skinned alive. Or they may be in the wild, minding their own business, when they get caught in a horrific bone-crushing steel-jaw trap – often languishing for days before eventually dying from starvation, dehydration, or blood loss.
PETA has written to Games Workshop CEO Kevin Rountree asking that the leading British miniature war-gaming brand ban “fur” garments from all Warhammer characters. While we appreciate that they are fictional, draping them in what looks like a replica of a dead animal sends the message that wearing fur is acceptable – when, in fact, it has no more place in 2017 than it would in the year 40,000.
"https://saturn.jpl.nasa.gov/resources/71/
By convention, mountains on Titan are named for mountains from fantasy novels by J.R.R. Tolkien.
- @bruces"
Magic: The (covert intel) Gathering
Another Clopper game game, Collection Deck, focuses less on collaborative work and more on the sheer act of collecting intel. It also differentiates between "things that are secret and not secret." This collectible card game plays like Magic: The Gathering, Clopper says. Multiple players work to resolve intelligence problems (represented by cards laid on the table) while dealing with out-of-nowhere issues (represented by "reality check" cards that players can use against each other).
"You try to use a card representing an overhead satellite—you want to use that to take a picture," Clopper says. "Another player throws down a 'ground station failure' card. Now you can’t use that one."
The game was built to simultaneously deliver context about intelligence-gathering methods and to help officers understand how real-world hiccups can get in the way while in the act. "People would come up to me after [a session] and say, 'David, I learned bout something I didn't know existed before,'" Clopper says. "'I think we can use this on a real intelligence problem I’m tracking.' It’s a game, but it had real mission impact."
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